New project – Vacation!

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I’m excited to introduce a brand new game – Vacation!

To start with the game’s logotype. There were several ready-made options before I settled on this one. It was unexpectedly difficult, as I had to use only those colors that maximally characterize the game and the places that are planned there.

It’s time for some new storytelling, and our new main character, Chase Reed, will be taking care of that.

Who goes where, but the main character Chase goes to a countryside vacation complex. But not to rest, but to earn money and possibly make new acquaintances.

Another new character available for relationships is Jason Pierce.

Meet Dipper! You can meet him later in the story.

There are 2 new characters scheduled for relationship. In the demo version they will be present, but I will tell you about them later.

Also planned are some characters that Chase can interact with in some way, but you can’t have a relationship with them.

Surfing, sauna, gyms, hotel, park and much more to visit, both during and after working hours.

Today without a phone is simply impossible: news, messengers, photos, online banking, delivery, all this is very much encircling our lives.

But, the OS developers are slow to release firmware, so not all applications are opened gradually – with the release of updates for the OS.

ePhone will become an important tool for getting some information including because of the apps with which the world is now closely connected.
New to the game will be the Talent system. By studying you will be able to unlock new scenes/hidden scenes/dialogs. Some talents add bonuses to the character.

Right now I can’t say exactly when the demo of the game will be released. But the approximate month is December 2024.

Also coming soon to our store will be a limited release of Vacation! – Supporter Edition.
I will tell you more about it later.

Free releases of the game will be limited to a couple updates, after which the game will only be available after purchase or subscription.

That’s all I can tell you for now, I’ll leave a lot of other details to the Devlog.
Stay tuned!

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