{"id":17018,"date":"2024-09-25T00:41:57","date_gmt":"2024-09-24T21:41:57","guid":{"rendered":"https:\/\/ezhstore.me\/?p=17018"},"modified":"2024-10-01T00:16:11","modified_gmt":"2024-09-30T21:16:11","slug":"devlog-journey-040","status":"publish","type":"post","link":"https:\/\/ezhstore.me\/pt\/devlog-journey-040\/","title":{"rendered":"DEVLOG – Journey v.0.40"},"content":{"rendered":"

All the time I was developing Journey, I called it Project S for myself. It was an experimental project from the very beginning, which I used to explore the possibilities of the engine, and then used some of the developments in the main game.<\/p>

After a lot of new mechanics for myself, I honestly got tired and couldn’t work on 2 games at once, so the development of Journey was frozen. But now I would like to introduce an updated Journey!<\/p>

This update is more technical, as I tried to fix known bugs, refresh some features and make the prototype a more complete game. About everything in order.<\/p>

Adicionado<\/strong><\/h3>